
When it comes to distributing an open-source app like the GBA emulator using an Enterprise certificate, we get into a grey area with the enterprise agreement. Since the distribution of in-house apps is restricted to your employees/organization-members, it seems that by installing a signed sideloadable app, you would technically have to consider yourself a part of the organization, so as to abide by the agreement. The key part of the this list is the enterprise distribution provisioning profile, which allows you to send out your app to be installed on an unlimited number of iOS devices (as opposed to the typical 100-device limit set by the regular iOS Developer program allows).
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Since they're notoriously careful with their approval process, monitoring any circumvention and nipping it quickly in the bud, I found it surprising when I was able to easily download a third-party Game Boy Advance emulator on my iPhone 5 directly from Safari without any issues-and without jailbreaking.īut getting into the enterprise program isn't quite as easy as the standard iOS developer program. The review and signing process helps to deter bad eggs, and gives them the option to universally ban any app and/or developer that slips through the cracks. Of course, Apple always keeps 30% of app revenues for themselves, so it's beneficial to them to make sure only the highest quality apps make the cut. Second is security, because they don't want users downloading viruses or trojans that could harm devices or steal data.

The number one reason why Apple rejects apps from the App Store is because they crash.


While there are many reasons for this, the three most frequently referenced are quality control, malware prevention, and of course-money. Apple is widely known for keeping a tight grip on iOS, disallowing open-source and third-party downloads.
